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ChingYen  
#1 Posted : Friday, March 5, 2010 1:24:06 AM(UTC)
ChingYen

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Hi,

We need to create some "clip art" that to be used inside Aurigma multilayer viewer. Example is, we would like the user able to draw "callout" on the design area, where they can just resize the rectangle (Just like adding a vector circle or rectangular to it). It will be kind of difficult for us to make "drawing" in pure programming. Just wondering is there anyway that we can convert the data from AI?

Any manual approach will do. Perhaps we could request our designer to do the drawing and let us convert it into coding.

Please advice.
Dmitry  
#2 Posted : Monday, March 8, 2010 3:57:52 PM(UTC)
Dmitry

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Hello,

As far as I understand, you need to create designes and allow users to modify some parts of them interactively. To perform your task you need three things:
  1. Create a format to store your designed, it can be xml format or whatever you like.
  2. Implement a loader (module in your appicatin) which takes a design saved to your format and loads it to Aurigma Vector Objects.
  3. Export designes created by your designers to your format.
The format should be rather simple: it should allow to describe both raster and vector objects. Loader should parse them and create corresponding objects in MultiLayerViewer via API.

All you need is to export all your designes to your internal format. Unfortunately Aurigma Graphics Mill does not understand AI format, so you will need to export them manually or implement some for it.
Sincerely yours,
Dmitry Sevostyanov

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ChingYen  
#3 Posted : Monday, March 8, 2010 9:12:25 PM(UTC)
ChingYen

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Dmitry wrote:
Hello,

As far as I understand, you need to create designes and allow users to modify some parts of them interactively. To perform your task you need three things:
  1. Create a format to store your designed, it can be xml format or whatever you like.
  2. Implement a loader (module in your appicatin) which takes a design saved to your format and loads it to Aurigma Vector Objects.
  3. Export designes created by your designers to your format.
The format should be rather simple: it should allow to describe both raster and vector objects. Loader should parse them and create corresponding objects in MultiLayerViewer via API.

All you need is to export all your designes to your internal format. Unfortunately Aurigma Graphics Mill does not understand AI format, so you will need to export them manually or implement some for it.


Is there any sample for the "designer" ? Or, is there any possible way to read from XAML? As now Blend could take in Illustrator and convert them into XAML...
Tamila  
#4 Posted : Tuesday, March 9, 2010 8:38:44 PM(UTC)
Tamila

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Hi ChingYen,

Unfortunately, we do not have appropriate sample. Actually, it is very difficult task.
Aurigma Support Team

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