Rank: Newbie
Groups: Guest
Joined: 5/21/2009(UTC) Posts: 1
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We are upgrading an old application to the .net framework and we decided on using the graphics mill component for our graphic needs. The old imaging component was using pixels to draw annotation. As it was pointed in another thread, when adding annotations, the coordinates used are points (and not the unit set on the layer). My question comes when I have to convert the pixels to points (and back to pixel when saving). I found the following operation in this thread : Can't get pixel coordinates from VObject Points. Originally Posted by: " Unit.Pixel property doesn't affect on coordinates of the VObjects, they are always measured in points. So you should convert them into pixels by yourself (in most cases it will be: points * 96 / 72 = pixels) I understand there is always 72 points per inches, that might be a constant; what I can't understand is the 96! I played with the layer, the GDI Graphics (either from Aurigma or from the .NET Framework) and I can't find something that will give me 96. The calculation is working great on my computer, but will it work on every computer? The "in most cases it will be" is bothering me since our software is critical to the operation of our customers. Any enlightment will be greatly appreciated! Thank you
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Rank: Advanced Member
Groups: Guest
Joined: 6/22/2008(UTC) Posts: 27
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96 dpi is typically the screen resolution of the monitor. I'd probably be using something like ViewerResolution, which is a property of wincontrols, I know the multilayer control has this, I'm pretty sure the bitmap control will too.
ViewerResolution will remove the 'in most cases' and give you the correct result. In most cases it will return 96, but as you are using this you don't have to rely on 96 as a magic hardcoded number :)
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