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nokturnal  
#1 Posted : Wednesday, August 2, 2017 5:43:53 AM(UTC)
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Hey, without getting into massive details of this app (since it is huge) I am getting a memory leak some place... Let me try to explain:

- I have a List<Order> that I am iterating over in a simple foreach. (this list has currently 8 thousand of "Orders")

- - as the List<Order> has increased in size, this memory issues has become more of a problem

- in that foreach loop I call a static method in a Drawing class called GenerateImage()

- in that method it generates a bunch of unique images and stores them in a Dictionary<string, Aurigma.GraphicsMill.Bitmap>

- once all of the unique assets have been created inside that Dictionary, I then place them onto a newly created destination Aurigma.GraphicsMill.Bitmap at predefined positions

- the dictionary is used to not have to create the same image multiple times as I place them onto the destination Aurigma.GraphicsMill.Bitmap

- the destination Aurigma.GraphicsMill.Bitmap is then returned

I am forcing garbage collection to occur to highlight the memleak in this process in the below:

UserPostedImage

I have a sneaking suspicion it has to do with the Dictionary<string, Aurigma.GraphicsMill.Bitmap>... but I am not sure how to proceed...

Please advise... Like I said, the app is massive with a lot of image dependencies so it is super difficult to share code snippets in a meaningful way... I will try to explain as much as I can if needed...

Edited by user Wednesday, August 2, 2017 7:21:39 AM(UTC)  | Reason: Not specified

Chris Jones  
#2 Posted : Wednesday, August 2, 2017 7:45:46 AM(UTC)
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Are you disposing of the bitmaps in the dictionary at the end/once they aren't needed?

Does the memory use continue to go up forever or does it even out as that isn't a lot of memory being used by the process in that screenshot.

nokturnal  
#3 Posted : Wednesday, August 2, 2017 8:08:18 AM(UTC)
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Originally Posted by: Chris Jones Go to Quoted Post
Are you disposing of the bitmaps in the dictionary at the end/once they aren't needed?

Does the memory use continue to go up forever or does it even out as that isn't a lot of memory being used by the process in that screenshot.

That is the start of the process... It will eventually use all memory and crash.

Here is what i hope is a helpful snippet what I am doing regarding the Dictionary:

Code:

            foreach (KeyValuePair<string, Aurigma.GraphicsMill.Bitmap> kvp in assetCache)
            {
                // iterate over every element that matches the kvp.key and put that image onto the base
                foreach (XElement elem in sheet.Data.Descendants("elem").Where(e => e.Attribute("type").Value == kvp.Key))
                {
                    if (elem.Attribute("vertical") != null && elem.Attribute("vertical").Value.ToLower() == "true")
                    {
                        kvp.Value.Transforms.Rotate(-90);
                    }

                    baseImage.Draw(
                        kvp.Value,
                        Convert.ToInt32(elem.Attribute("x").Value) - bleed,
                        Convert.ToInt32(elem.Attribute("y").Value) - bleed,
                        CombineMode.Alpha
                    );

                    //reset
                    if (elem.Attribute("vertical") != null && elem.Attribute("vertical").Value.ToLower() == "true")
                    {
                        kvp.Value.Transforms.Rotate(90);
                    }

                }
                kvp.Value.Dispose();
            }

            // attempt to solve mem leak
            assetCache.Clear();
            assetCache = new Dictionary<string, Bitmap>();
nokturnal  
#4 Posted : Wednesday, August 2, 2017 9:45:18 AM(UTC)
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I have refactored out the need for a Dictionary, and the memory leak is still happening... so it isn't the disposing of the Dictionary items... As far as i know I am wrapping everything in a "using" so I have no idea...
Fedor  
#5 Posted : Wednesday, August 2, 2017 4:47:06 PM(UTC)
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It is still unclear how the assetCache collection is built.

Could you post a code where you init the assetCache variable?

Code:
foreach (KeyValuePair<string, Aurigma.GraphicsMill.Bitmap> kvp in assetCache)

BTW, what image formats do you process?

Best regards,

Fedor Skvortsov

nokturnal  
#6 Posted : Thursday, August 3, 2017 4:17:26 AM(UTC)
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I will write a proof of concept app that highlights this when I get a chance. I am processing uncompressed 300DPI CMYK TIF's.

I had to come up with a solution quickly which took priority over tracking down the leak.

I will have the sample app done hopefully tonight.

nokturnal  
#7 Posted : Thursday, August 3, 2017 11:16:52 AM(UTC)
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Originally Posted by: Fedor Go to Quoted Post
It is still unclear how the assetCache collection is built.

Could you post a code where you init the assetCache variable?

Code:
foreach (KeyValuePair<string, Aurigma.GraphicsMill.Bitmap> kvp in assetCache)

BTW, what image formats do you process?

I have created an app that demonstrates the issue... how can I send it to you?

Fedor  
#8 Posted : Thursday, August 3, 2017 5:47:09 PM(UTC)
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nokturnal wrote:
I have created an app that demonstrates the issue... how can I send it to you?

Please submit a case and attach the application.

Best regards,

Fedor Skvortsov

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