This forum contains outdated content and is available for reading only. Please contact technical support if you have any questions.

Notification

Icon
Error

Options
Go to last post Go to first unread
Nifty  
#1 Posted : Thursday, June 15, 2017 10:05:00 AM(UTC)
Nifty

Rank: Advanced Member

Groups: Guest
Joined: 10/12/2015(UTC)
Posts: 44

I'm using the Font.MeasureString to get the metrics of custom TTFs.

Here's the code I'm using:

Code:

public static Size GetFontSize(string textToMeasure) {

	using (var bitmap = new Bitmap(100, 100, PixelFormat.Format32bppArgb, RgbColor.Blue))
	using (var graphics = bitmap.GetAdvancedGraphics())
	using (var customFont = new CustomFontRegistry()) {
                
		bitmap.DpiX = 96;
		bitmap.DpiY = 96;

		customFont.Add(@"C:\Users\blind\Desktop\3062.ttf");                
		graphics.FontRegistry = customFont;

		var font = graphics.CreateFont(customFont.Fonts[0].PostscriptName, 50);
                
		var size = font.MeasureString(textToMeasure);

		return new Size() {
				Height = Convert.ToInt32(size.Height),
				Width = Convert.ToInt32(size.Width) 
		};

	}

}

When I use the character ":" my debug session ends and my CPU goes to 100%. Now I've looked into this font, and it appears that it doesn't contain that specific character. Our users upload their own fonts, so I can't just ignore this issue, is there a way for me to determine that the character doesn't exist in the TTF? I'd be OK with your SDK throwing an error and me trapping it, or if you returned Null or a size of 0....but it just goes haywire.

Any suggestions?

3062.zip (9kb) downloaded 7 time(s).

Fedor  
#2 Posted : Thursday, June 15, 2017 11:11:01 AM(UTC)
Fedor

Rank: Advanced Member

Groups: Guest
Joined: 7/28/2003(UTC)
Posts: 1,660

Thanks: 5 times
Was thanked: 76 time(s) in 74 post(s)
Quote:
When I use the character ":" my debug session ends and my CPU goes to 100%. Now I've looked into this font, and it appears that it doesn't contain that specific character.

We successfully reproduced the problem of 100% CPU usage and will fix it shortly (Aurigma Bug #0023431).

I will keep you informed of the status.

Quote:
Our users upload their own fonts, so I can't just ignore this issue, is there a way for me to determine that the character doesn't exist in the TTF?

We support font fallback, but unfortunately it is not possible to check whether a character is implemented in a font. We plan to implement this functionality in the further releases (Aurigma Bug #0022479).

Code:
customFont.Add("3062.ttf");
customFont.Add("ARIALUNI.TTF");
 
customFont.FallbackFonts.Add("Arial Unicode MS");

Edited by user Thursday, June 15, 2017 11:11:58 AM(UTC)  | Reason: Not specified

Best regards,

Fedor Skvortsov

Fedor  
#3 Posted : Friday, June 23, 2017 2:37:09 AM(UTC)
Fedor

Rank: Advanced Member

Groups: Guest
Joined: 7/28/2003(UTC)
Posts: 1,660

Thanks: 5 times
Was thanked: 76 time(s) in 74 post(s)
The bug #0023431 was fixed in the version 9.1.20 of SDK
Best regards,

Fedor Skvortsov

Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.