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Chris Jones  
#1 Posted : Thursday, May 4, 2017 7:15:43 AM(UTC)
Chris Jones

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Joined: 6/9/2016(UTC)
Posts: 34

Thanks: 22 times
I'm currently using graphicsmill v9.1.3, rendering a few paths using the pipeline api.
I use ImageGenerator to create an image that is 4cm x 4cm (944x944 pixels at 600 dpi).
Then use the Drawer to draw the shapes and finally output a jpg image to disk.

This works well at 600dpi. If i increase it i start getting rendering issues, for example at 1200dpi i get my shapes 4 times, smaller and cut off. I've attached an example image to show whats happening at 600dpi and 1200dpi.

Any ideas why this is happening? is it something i've done/not done or is it a bug? We're approaching release in a few months and this is worrying.

I can try to make a cut down sample if you need it, just let me know.

Thanks

1200dpi.jpg600dpi.jpg
Fedor  
#2 Posted : Thursday, May 4, 2017 8:52:47 AM(UTC)
Fedor

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Hi Chris,

Could you post a code sample to reproduce the problem?
Best regards,
Fedor Skvortsov
Chris Jones  
#3 Posted : Thursday, May 4, 2017 11:13:32 PM(UTC)
Chris Jones

Rank: Advanced Member

Groups: Guest
Joined: 6/9/2016(UTC)
Posts: 34

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I've attached the code for completeness but I've realised what the problem was. It was my fault in end. i didn't realise that the graphics transform has the position set for each chunk, so as you see in my code below, i'm overwriting it rather than transforming it.

EDIT: I've removed my question as i realised i don't need to do anything other than clone the existing graphics transform, modify it and put it back.

Thanks!

Code:

      public void Run()
      {
         var dpi = 1200f;
         var widthMm = 40;
         var heightMm = 40;

         var widthPx = UnitConverter.ConvertUnitsToPixels(dpi, widthMm, Unit.Mm);
         var heightPx = UnitConverter.ConvertUnitsToPixels(dpi, heightMm, Unit.Mm);

         var outputFilename = $@"E:\Temp\Labels\issue-{dpi}dpi.jpg";


         using (var generator = CreateImageGenerator(widthPx, heightPx, dpi))
         using (var drawer = CreateDrawer(widthPx, heightPx))
         using (var writer = ImageWriter.Create(outputFilename))
         {
            Pipeline.Run(generator + drawer + writer);
         }
      }

      private Drawer CreateDrawer(float width, float height)
      {
         var drawer = new Drawer();

         drawer.Draw += (sender, args) =>
         {
            var graphics = args.Graphics;

            var matrix2 = new System.Drawing.Drawing2D.Matrix();
            graphics.Transform = matrix2;
            
            var brush = new SolidBrush(RgbColor.Green);
            graphics.FillRectangle(brush, 0, 0, 200, 200);
         };

         return drawer;
      }

      private ImageGenerator CreateImageGenerator(int width, int height, float dpi)
      {
         return new ImageGenerator(width, height, PixelFormat.Format24bppRgb, new RgbColor(255, 255, 255))
         {
            DpiX = dpi,
            DpiY = dpi
         };
      }

Edited by user Thursday, May 4, 2017 11:48:24 PM(UTC)  | Reason: Not specified

Fedor  
#4 Posted : Friday, May 5, 2017 10:03:18 PM(UTC)
Fedor

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Hi Chris,

You discovered a reason of the problem correctly. Even though, if you need to apply a matrix transformation in the Pipeline mode you should just multiple matrices:

Code:
var transform = CreateTransform();
transform.Multiply(graphics.Transform, MatrixOrder.Append);


Code:
using Aurigma.GraphicsMill;
using Aurigma.GraphicsMill.AdvancedDrawing;
using Aurigma.GraphicsMill.Codecs;
using System;
using System.Drawing.Drawing2D;

class Forum_15147
{
    private static float dpi = 1200f;
    private static float widthMm = 40f;
    private static float heightMm = 40f;

    private static int widthPx;
    private static int heightPx;

    static void Main(string[] args)
    {
        widthPx = UnitConverter.ConvertUnitsToPixels(dpi, widthMm, Unit.Mm);
        heightPx = UnitConverter.ConvertUnitsToPixels(dpi, heightMm, Unit.Mm);

        RunBitmap();
        RunPipeline();       
    }

    public static void RunBitmap()
    {
        var outputFilename = $@"../../../bitmap-{dpi}dpi.jpg";

        using (var bitmap = new Bitmap(widthPx, heightPx, PixelFormat.Format24bppRgb, new RgbColor(255, 255, 255)))
        {
            bitmap.DpiX = dpi;
            bitmap.DpiY = dpi;

            var graphics = bitmap.GetAdvancedGraphics();

            graphics.Transform = CreateTransform();

            DrawGraphics(graphics);

            bitmap.Save(outputFilename);
        }    
    }

    public static void RunPipeline()
    {
        var outputFilename = $@"../../../pipilene-{dpi}dpi.jpg";

        using (var generator = new ImageGenerator(widthPx, heightPx, PixelFormat.Format24bppRgb, new RgbColor(255, 255, 255)))
        using (var drawer = new Drawer())
        using (var writer = ImageWriter.Create(outputFilename))
        {
            generator.DpiX = dpi;
            generator.DpiY = dpi;

            drawer.Draw += (sender, args) =>
            {
                var graphics = args.Graphics;

                var transform = CreateTransform();
                transform.Multiply(graphics.Transform, MatrixOrder.Append);

                graphics.Transform = transform;

                DrawGraphics(graphics);
            };

            Pipeline.Run(generator + drawer + writer);
        }
    }

    public static void DrawGraphics(Graphics graphics)
    {
        var brush = new SolidBrush(RgbColor.Green);
        graphics.FillRectangle(brush, 0, 0, 700, 700);
    }

    public static System.Drawing.Drawing2D.Matrix CreateTransform()
    {
        var transform = new System.Drawing.Drawing2D.Matrix();

        transform.Translate(400f, 100f);
        transform.Rotate(15f);

        return transform;
    }
}


Pipeline (incorrect):
pipilene-1200dpi-wrong.jpg

Pipeline (correct):
bitmap-1200dpi.jpg

Bitmap (correct):
pipilene-1200dpi-correct.jpg

Edited by user Saturday, May 6, 2017 2:23:07 AM(UTC)  | Reason: Not specified

Best regards,
Fedor Skvortsov
thanks 1 user thanked Fedor for this useful post.
Chris Jones on 5/7/2017(UTC)
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