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                We need to load a lot of image into system at once. We figure out that it's kind of slow if we just load in the original image. Just wondering, how can we do this Code:tmpBitmap.Save(System.IO.Path.Combine(fi.DirectoryName
    , (System.IO.Path.GetFileNameWithoutExtension(fi.FullName) + ".preview"))
    , new Aurigma.GraphicsMill.Codecs.JpegEncoderOptions(80, true));
 where it reduced the image quality (not so significant) without saving it to temp file? Please advise. Edited by moderator Sunday, February 27, 2011 5:35:38 AM(UTC)
 | Reason: Not specified | 
	
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                Hello Ching-Yen,
 Unfortunately, there is no way, which allows not saving temporary bitmap to file or memory stream.
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| Best regards, Dmitry Obukhov
 Technical Support. Aurigma, Inc.
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