Rank: Newbie
Groups: Guest
Joined: 4/27/2009(UTC) Posts: 3
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We need to overlay vector data onto a bitmap image (aerial photograph). I find that the coordinate system used by the VObjectsRubberband to differ from the bitmap image opened in the BitmapViewer. For example if I open a 1024x768 image, then add a point vobject at 512,384 the resultant point is offset from the centre of the image i.e the vobjectsrubber band coordinate space is larger than 1024x768.
How can I make the the coordinate spaces match?
Thanks
Mike
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Rank: Advanced Member
Groups: Guest
Joined: 6/22/2008(UTC) Posts: 27
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Does this article http://forums.aurigma.co...WTO-Rotate-VObjects.aspx shed any light for you? It has both bitmap and vobject coordinates. I've found that there can be some odd differences, some things seem to be calculated at 72dpi, others at screen dpi. I think a lot of objects have a .ControlToWorkspace function, that handles most of conversion, (otherwise UnitConverter class can come in very handy). HTH
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