As shown below I tried to get a Graphics object from a Bitmap object to draw on my Bitmap with methods such as FillRectangle.
However, on some PCs, a delay of about 1 minute occurred at the code point below, and the problem disappeared after a delay. (I think it's because of the caching mechanism.)
However, when my customer exits the application and runs it again, this problem occurs again.
Two of the six PCs have this problem. The specifications of all PCs are as good as CPU I5-4590, 8GB or more of memory, and Windows 10 is used.
Can the 'GetAdvancedGraphics ()' method cause delays depending on the PC environment? If so, what is the solution?
Thanks for your help.
GAurigma.Bitmap bitmap = new GAurigma.Bitmap(
nWidth,
nHeight,
GAurigma.PixelFormat.Format24bppRgb);
GAurigma.AdvancedDrawing.Graphics graphics = bitmap.GetAdvancedGraphics();However, on some PCs, a delay of about 1 minute occurred at the code point below, and the problem disappeared after a delay. (I think it's because of the caching mechanism.)
GAurigma.AdvancedDrawing.Graphics graphics = bitmap.GetAdvancedGraphics();However, when my customer exits the application and runs it again, this problem occurs again.
Two of the six PCs have this problem. The specifications of all PCs are as good as CPU I5-4590, 8GB or more of memory, and Windows 10 is used.
Can the 'GetAdvancedGraphics ()' method cause delays depending on the PC environment? If so, what is the solution?
Thanks for your help.