Rank: Member
Groups: Member
Joined: 1/20/2005(UTC) Posts: 4
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anyone know of an equivalent method in 3.0 .net to the graphics mill 2.0 bitmap.savetomemory() method?
i'm trying to build a function that returns the image in memory. i thought it might be savestate() but that doesn't appear to do the job...
thanks!
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Rank: Advanced Member
Groups: Member, Administration, Moderator Joined: 7/28/2003(UTC) Posts: 1,660
Thanks: 5 times Was thanked: 76 time(s) in 74 post(s)
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You can use following code: [Visual Basic] Code:Dim stream As New System.IO.MemoryStream
bitmap.Save(stream, New Aurigma.GraphicsMill.Codecs.JpegEncoderOptions(70, False))
Dim imageData As Byte() = stream.GetBuffer()
[C#] Code:System.IO.MemoryStream stream = new System.IO.MemoryStream();
bitmap.Save(stream, new Aurigma.GraphicsMill.Codecs.JpegEncoderOptions(70, false));
byte[] imageData = stream.GetBuffer();
Edited by user Monday, December 24, 2007 4:16:02 PM(UTC)
| Reason: Not specified |
Best regards, Fedor Skvortsov
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